To Get Truly Smart AI Might Need to Play More Video Games

Will Knight describes how the XRCE computer vision team are creating virtual worlds to train deep learning algorithms to better understand the real world. 

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This work will be presented at CVPR2016 in the paper 'Virtual Worlds as Proxy for Multi-Object Tracking Analysis' by Adrien Gaidon, Qiao Wang and Eleonora Vig.

Watch Adrien talking about this project on YouTube